Pull rates are community estimates, not official odds — every EV here is a projection, not a promise.

Magic: The Gathering · unf · 2022-10-07

UnfinityBooster Box (36 packs)

Sources
Expected value
$23.61
$0.66 per pack × 36
Retail (MSRP)
if you can find it at retail price
Current market
$150.00-84.3%
hand-tracked 2026-07-23 — PriceCharting sealed (Booster Box loose), 2026-07-23

Where the value comes from

TierOdds / packAvg card valueEV / packP(≥1) / product
Rare86.5%$0.46$0.40100.0%
Mythic Rare13.5%$0.55$0.0799.5%

Expected hits per product: 36.00 (counting every tier the pull-rate table enumerates).

What are the odds you profit?

EV is the average; this is the distribution. 20,000 simulated openings of this exact product, using the same sources, odds and prices as everything above.

< 1 in 20,000
beat today's market price
$22.29
median opening
$37.93
luckiest 1 in 10 opens above

Same assumptions as the EV: odds are uniform within each tier (real sets short-print their biggest chases, so true odds are usually a touch worse than this), cards sell at today's market price, and selling costs nothing. Read it as a ceiling, not a promise.

Chase cards

3 priced · biggest hits first
Clown Car$9.88
Clown Car #186
Rare
1 in 49 packs2.1%
Comet, Stellar Pup$8.66
Comet, Stellar Pup #166
Mythic Rare
1 in 133 packs0.75%
Saw in Half$5.11
Saw in Half #88
Rare
1 in 49 packs2.1%

Each tile: card value (top-right), then the odds of pulling that exact cardfrom a single pack — shown as “1 in N packs” and as a percentage (the same number, two ways). Per-card odds assume every card in a tier is equally likely — no public data quantifies short prints. See methodology.

Special-treatment cards

23 shown · not counted in EV
Steam Vents$178.60
Steam Vents #534
Rare
Godless Shrine$155.63
Godless Shrine #533
Rare
Watery Grave$154.59
Watery Grave #529
Rare
Blood Crypt$143.83
Blood Crypt #530
Rare
Hallowed Fountain$143.69
Hallowed Fountain #528
Rare
Breeding Pool$134.07
Breeding Pool #537
Rare
Sacred Foundry$112.68
Sacred Foundry #536
Rare
Overgrown Tomb$110.53
Overgrown Tomb #535
Rare
Stomping Ground$109.76
Stomping Ground #531
Rare
Temple Garden$92.97
Temple Garden #532
Rare
Watery Grave$32.13
Watery Grave #278
Rare
Steam Vents$31.85
Steam Vents #283
Rare
Hallowed Fountain$30.36
Hallowed Fountain #277
Rare
Godless Shrine$29.07
Godless Shrine #282
Rare
Stomping Ground$28.16
Stomping Ground #280
Rare
Sacred Foundry$27.44
Sacred Foundry #285
Rare
Blood Crypt$26.80
Blood Crypt #279
Rare
Breeding Pool$26.34
Breeding Pool #286
Rare
Overgrown Tomb$23.17
Overgrown Tomb #284
Rare
Temple Garden$19.16
Temple Garden #281
Rare
Comet, Stellar Pup$12.40
Comet, Stellar Pup #526
Mythic Rare
Comet, Stellar Pup$6.72
Comet, Stellar Pup #275
Mythic Rare
Magar of the Magic Strings$5.03
Magar of the Magic Strings #514
Mythic Rare

Premium special-art printings — showcase/borderless prints, ultra-secret SARs and the like. They’re the set’s headline chases but pulled far below any rate public data quantifies, so they’re shown here for reference and deliberately excluded from the EV above.

How many packs for…

34 packs for a 50% chance
111 packs for a 90% chance

No number of packs guarantees it — that is what a -84.3% market ROI pays for.

Pull-rate data

LOWn undisclosedsource ↗

Magic booster EV, modeled on the ~1 rare-or-mythic-per-pack structure common to Draft, Set and Play Boosters: rare 0.865 / mythic 0.135 (mythic ~1 in 7-8), plus ~7 commons + ~3 uncommons per pack. WotC discloses booster collation, so this beats a pure community estimate, but it is still MODELLED and capped LOW: (1) special treatments (showcase/borderless/extended, and pre-2024 alt-frames) are folded into the flat common/uncommon/rare/mythic tiers with a uniform-within-tier assumption, which OVERSTATES the odds of the specific expensive alt-treatment prints; (2) prices are the NON-FOIL TCGplayer market price (via Scryfall) — a pack's guaranteed slots are all non-foil; the single foil slot's extra value is not added to EV (conservative); (3) for Play Boosters the wildcard + foil slots add ~0.2 more rares/mythics per pack that are NOT modelled (conservative); (4) older sets used Draft Boosters (more commons, foil ~1 in 3-4 packs) - the rare/mythic value driver is the same but the rest is approximate. Only cards Scryfall marks booster:true are counted (no promos/box-toppers/Commander cards). Net: a rough, indicative pack EV, not a precise one.

Market price history

No history yet. The chart fills in as the daily price job accumulates snapshots.