Pull rates are community estimates, not official odds — every EV here is a projection, not a promise.

Magic: The Gathering · vow · 2021-11-19

Innistrad: Crimson VowBooster Box (36 packs)

Sources
Expected value
$60.53
$1.68 per pack × 36
Retail (MSRP)
if you can find it at retail price
Current market
$192.64-68.6%
hand-tracked 2026-07-23 — PriceCharting sealed (Booster Box loose), 2026-07-23

Where the value comes from

TierOdds / packAvg card valueEV / packP(≥1) / product
Rare86.5%$0.74$0.64100.0%
Mythic Rare13.5%$3.52$0.4899.5%

Expected hits per product: 36.00 (counting every tier the pull-rate table enumerates).

What are the odds you profit?

EV is the average; this is the distribution. 20,000 simulated openings of this exact product, using the same sources, odds and prices as everything above.

< 1 in 20,000
beat today's market price
$59.15
median opening
$79.51
luckiest 1 in 10 opens above

Same assumptions as the EV: odds are uniform within each tier (real sets short-print their biggest chases, so true odds are usually a touch worse than this), cards sell at today's market price, and selling costs nothing. Read it as a ceiling, not a promise.

Chase cards

6 priced · biggest hits first
Toxrill, the Corrosive$17.25
Toxrill, the Corrosive #132
Mythic Rare
1 in 148 packs0.68%
Hallowed Haunting$10.17
Hallowed Haunting #17
Mythic Rare
1 in 148 packs0.68%
Olivia, Crimson Bride$8.64
Olivia, Crimson Bride #245
Mythic Rare
1 in 148 packs0.68%
Necroduality$7.59
Necroduality #70
Mythic Rare
1 in 148 packs0.68%
Cultivator Colossus$5.85
Cultivator Colossus #195
Mythic Rare
1 in 148 packs0.68%
Hullbreaker Horror$5.59
Hullbreaker Horror #63
Rare
1 in 74 packs1.4%

Each tile: card value (top-right), then the odds of pulling that exact cardfrom a single pack — shown as “1 in N packs” and as a percentage (the same number, two ways). Per-card odds assume every card in a tier is equally likely — no public data quantifies short prints. See methodology.

Special-treatment cards

17 shown · not counted in EV
Toxrill, the Corrosive$14.32
Toxrill, the Corrosive #321
Mythic Rare
Olivia, Crimson Bride$13.35
Olivia, Crimson Bride #315
Mythic Rare
Sorin the Mirthless$11.12
Sorin the Mirthless #297
Mythic Rare
Hallowed Haunting$9.29
Hallowed Haunting #349
Mythic Rare
Sorin the Mirthless$9.00
Sorin the Mirthless #337
Mythic Rare
Olivia, Crimson Bride$8.82
Olivia, Crimson Bride #343
Mythic Rare
Necroduality$7.65
Necroduality #362
Mythic Rare
Hullbreaker Horror$6.21
Hullbreaker Horror #359
Rare
Cultivator Colossus$6.03
Cultivator Colossus #386
Mythic Rare
Edgar, Charmed Groom // Edgar Markov's Coffin$5.89
Edgar, Charmed Groom // Edgar Markov's Coffin #341
Rare
Deathcap Glade$5.81
Deathcap Glade #281
Rare
Shattered Sanctum$5.71
Shattered Sanctum #283
Rare
Cemetery Prowler$5.71
Cemetery Prowler #385
Mythic Rare
Avabruck Caretaker // Hollowhenge Huntmaster$5.46
Avabruck Caretaker // Hollowhenge Huntmaster #384
Mythic Rare
Henrika Domnathi // Henrika, Infernal Seer$5.37
Henrika Domnathi // Henrika, Infernal Seer #335
Mythic Rare
Sundown Pass$5.32
Sundown Pass #285
Rare
Stormcarved Coast$5.16
Stormcarved Coast #284
Rare

Premium special-art printings — showcase/borderless prints, ultra-secret SARs and the like. They’re the set’s headline chases but pulled far below any rate public data quantifies, so they’re shown here for reference and deliberately excluded from the EV above.

Is it worth grading?

PSA US fees, approx · Jul 2026

What a PSA 10 sells for vs the raw price plus PSA's fee — the upside if the card grades a 10. The odds of actually getting a 10 are a separate column, still pending.

CardRawPSA feePSA 10 valueNet if 10Chance of 10
Toxrill, the Corrosive #132$17.25$79.99 (Regular)
Hallowed Haunting #17$10.17$79.99 (Regular)

Net if 10= PSA 10 value − raw − fee, the gain assuming a perfect grade (an upper bound — most cards won't 10). Chance of 10is this card's own PSA population — of every copy graded, the share that came back a 10 — and it drives the graded EV toggle instead of one flat assumption. Read it as a ceiling, not a coin flip: it counts cards people CHOSE to submit, which skews toward good copies, and a card pulled from a pack today may fare worse. A “—” means too few graded copies to quote. PSA 10 prices come from Scrydex and PokemonPriceTracker. Fees exclude shipping and use the cheapest PSA tier for each card's declared (graded) value. PSA paused its cheaper Value tiers in June 2026 under a grading backlog, so Regular ($79.99) is the current floor — grading a card much under ~$100 rarely makes sense.

How many packs for…

103 packs for a 50% chance
340 packs for a 90% chance

No number of packs guarantees it — that is what a -68.6% market ROI pays for.

Pull-rate data

LOWn undisclosedsource ↗

Magic booster EV, modeled on the ~1 rare-or-mythic-per-pack structure common to Draft, Set and Play Boosters: rare 0.865 / mythic 0.135 (mythic ~1 in 7-8), plus ~7 commons + ~3 uncommons per pack. WotC discloses booster collation, so this beats a pure community estimate, but it is still MODELLED and capped LOW: (1) special treatments (showcase/borderless/extended, and pre-2024 alt-frames) are folded into the flat common/uncommon/rare/mythic tiers with a uniform-within-tier assumption, which OVERSTATES the odds of the specific expensive alt-treatment prints; (2) prices are the NON-FOIL TCGplayer market price (via Scryfall) — a pack's guaranteed slots are all non-foil; the single foil slot's extra value is not added to EV (conservative); (3) for Play Boosters the wildcard + foil slots add ~0.2 more rares/mythics per pack that are NOT modelled (conservative); (4) older sets used Draft Boosters (more commons, foil ~1 in 3-4 packs) - the rare/mythic value driver is the same but the rest is approximate. Only cards Scryfall marks booster:true are counted (no promos/box-toppers/Commander cards). Net: a rough, indicative pack EV, not a precise one.

Market price history

No history yet. The chart fills in as the daily price job accumulates snapshots.